Iron Harvest…What a Disappointment!

Iron Harvest…What a Disappointment!

If you’re anything like me, you’ve been searching for an RTS (Real-Time Strategy) game that lives up to the greatness that Command & Conquer gave us so many years ago. Sure, there’s been some good ones throughout the years, namely Starcraft and Starcraft 2, but they just didn’t do it for me the same way Command and Conquer did, so I’m always on the lookout for the next RTS game. A while back I found out about this game that was actually on Kickstarter – Iron Harvest.

From the looks of it, it looked great! It was evident they had taken their time with the character design and backstory. Also, they took a large-scale poll of many RTS players and asked them exactly what they wanted in a game. I fully supported the way they were going about it. I was so hyped about it I even wrote this post months ago. I was intrigued more and more the more I heard. So, I followed the game’s development and literally couldn’t wait to get my hands on the demo or beta.

The second the beta came out I instantly downloaded and was super excited to get into it. I sat down started a game and was met with perhaps the biggest disappointment I’ve ever had in gaming. The game was nothing more than a worse Company of Heroes clone. Honestly, I just couldn’t believe it. You mean to tell me these developers used a big amount of time to develop this game and to survey a ton of RTS just to give us a game that had already been made and made better at that. The gameplay is the exact same. There’s nothing fresh about the game whatsoever.

As much as I want to say there’s a chance that the developers will turn this thing around and add enough to it where it feels like a fresh experience, but I wouldn’t hold my breath. They clearly missed the mark, and there’s next to nothing out there that makes me believe it’ll grow into something great. Now excuse me while I go play the recent Command and Conquer remaster!

Oh My Goodness…Is That a New Promising RTS Game? Iron Harvest May Have What It Takes.

Oh My Goodness…Is That a New Promising RTS Game? Iron Harvest May Have What It Takes.

If you’re anything like me, the thought of a promising RTS title is super exciting. Mainly because I’m still trying to relive my Command and Conquer glory days, but that’s beside the fact. Every RTS game since just hasn’t lived up to the hype in my opinion. Sure there have been great titles such as Starcraft and Starcraft II, but there’s just something about them that doesn’t hold a candle to the Command and Conquer series. Trust me, I tried to go hard with several RTS titles, and it just hasn’t been the same. I still go back occasionally and play solo skirmishes just to relive the greatness that was. The thing is, I miss the online battles and community the most. So I’ve been anxious to get into a new RTS game and Iron Harvest finally looks like it’ll something worth my time.

I must say I like their approach. For a multitude of reasons, RTS games and RTS are very particular about just about everything. There have so many failures in the genre and it really doesn’t have much of a presence online at the moment other than Starcraft II. The thing that is promising about this title is the fact that they have a mentality where their community is put first and foremost. They were originally and successfully crowdsourced too, so that is always interesting considering people have supported it from the start. It was also picked up by a publisher recently, so it seems like full steam (no pun intended) ahead here.

What are your thoughts? Let us know.

We’ve included some snapshots of the game below.

 

 

 

Playing Zelda: A Super Smash Bros Ultimate Fighter Guide

Playing Zelda: A Super Smash Bros Ultimate Fighter Guide

There are many good fighters to choose from but one that I always find myself going back to in Ultimate is Zelda. Why? I’m not quite sure why. I’ve never had any desire to play her in the previous games, nor am I a huge fan of Zelda in general (other than the breath of the wild) but that’s totally beside the point. If I had to say one reason it’s because of her potential. Let’s just start with nearly every special move she has can kill. There’s a good reason for this, they’re all skill shots to some degree and can be difficult to pull out in the middle of a crazy fight. In my opinion, she is a high skill, high reward type of fighter. I think she’s worth the time to master.

 

Zelda is a nice combination of being quick, strong, and has range. She can tend to seem a little light, but she’s not as light as the lightest class of fighters, so she’ll typically hang around well into the 100 %s. Her quick dash attack works very well and I’m a fan of her movement. Also, the teleport is amazing in terms of screwing with opponents by bouncing around so quick your opponent won’t know what to do with themselves. She can recover really well too, so movement and recovery are hugely good in my opinion.

 

 

Attacks and Specials

With Zelda you definitely want to keep some range in between you and your opponent. Most of her specials (B moves) are ranged other than her down B which is nice to have since it reflects, and also can be used to gain some distance if your opponent is right on top of you. Keep that in your bag until you need it.

I tend to typically play her similar to Samus. Control a zone and don’t let anyone in, and if they get in chances are I’m trying to inflict some damage and then running and holding onto another zone.  Maybe you all play her differently, but that’s what works for me. Don’t get me wrong she’s more than capable of melee fighting I just think her range is what makes her so appealing. Not only does she have a lot of range, but all of her ranged moves can be a kill shot.

Neutral Special (B)

This is the reflect I mentioned before. It can be deadly if reflecting projectiles, but also to give yourself some space. I probably don’t use it as much as I should. It’s definitely effective in a lot of situations. Sometimes one of my issues with Zelda is that I can’t keep people away at times and this is the best to do so with her so you can get back to her projectiles.

Side Special (Right or left + B)

For Zelda, she has a really good projectile. It’s easily my favorite projectile in the smash universe. It’s hard to see, quick, and explosive. I’ve ended so many matches with it it’s honestly comical at this point. I love when my opponent thinks they have the upperhand only to be blasted off the map by her fire ball. I’m honestly not sure whe the mice stems from, so maybe someone could help me out there. All I do know is how devastating it could be on the battlefield.

Up Special (Up + B)

This is honestly probably about 50% of the reason I use her at this point. Her up B is her teleport. Now when i first used her i honestly thought it was more like Mewtwo’s teleport; which is great for mobility, but doesn’t do any damage. I can’t tell you how wrong I was because this thing is deadly.

Once you really master the distance and timing it can become a royal pain in the ass to defend against. How do you defend when you can’t see it coming? Some opponents can sense it and hold block,  but if you’re any decent that turns into an instant grab or a smash attack. My advice objective with it so much until it really is second nature. It’s extremely useful and so satisfying when your opponent thinks the coast is clear only to be blasted off the stage. 

Down Special (Down + B)

One of more unique moves in the game, in my opinion. If you hold it for its full charge it can be a deadly finisher, but if you release earlier the knight won’t be fully built and will attack with a quicker move such as a kick rather than a sweeping sword attack. Eeither way it’s cool and useful. I use it to keep my zone clear often because many people don’t want to charge in when they see the knight. I don’t blame them.

Knights armor

 

Strengths and Weaknesses

She is the skillshot queen. She’s tough, crafty, and is highly underrated. I usually give myself a challenge character to get good with and this year it’s her no doubt. I’ve had a lot of fun getting to know her and will continue to get better with her. At the time of writing this she is my current highest GSP character.

Good luck getting Global Smash Power aka GSP up! Hit us up on Twitter @gaminginsweats if you want to show off your new found skills.

Richter 0 Percent Kill Combo

Richter 0 Percent Kill Combo

You may have seen or read about the 0 percent Richter kill combo online as we did,  and we were curious to see how it all went down. So,  on the surface it seems to good to be true, I mean imagine starting the fight and within a few moments your opponent blasts you off the map after a very quick combo which KOs anyone at 0 percent. You’d be left saying “but, but, but… I had 0%,” I don’t know about you,  but I’d be pretty pissed so I wanted to see just what it really takes to pull this combo off.

On the surface it doesn’t seem like much,  but it’s all about the timing. The way you do it is jump, use holy water on your opponent, jump again and throw your cross, use the down kick, have them be hit by the cross, down kick again and then uppercut them to send them to their death. The hard part is obviously landing each one and also the timing with the axe. If all doesn’t go exactly as planned you may still have a decent combo but not the auto kill like intended. The crazy thing is it’s really quick you can see it here in Zeros video who is probably the most recognizable player on the smash scene. He does it in practice mode and it’s not the easiest you’ll notice him miss it once or twice before actually completing it. Definitely seems like it would be tough to land mid-fight, so proceed with caution if you’re planning jumping to it and trying this online it against friends.

After doing our research we’re pretty surprised this combo is that strong,  but also glad it’s really hard to pull off. Also even though I’ve seen Richter be very high on some tier lists I personally haven’t seen much of him online. I’m really happy this doesn’t seem like some game-breaking type of thing. In my opinion, if you can pull it off more power to you. I think he had a lot to offer with his moveset and is a good addition to the smash bros universe.

If you think you can pull this off let us know at @gaminginsweats on Twitter.

 

 

 

 

Playing Lucas: A Super Smash Bros Ultimate Fighter Guide

Playing Lucas: A Super Smash Bros Ultimate Fighter Guide

With so many characters in Super Smash Bros Ultimate, there are some that get overlooked, unfortunately. One that should definitely not be overlooked is Lucas. We were super excited to hear that Lucas would be back in this latest entry of Super Smash Bros.

The good news is not only is he back, but he’s even better than he was in his last appearance. There are some slight changes from his past version such as his PK fire being more explosive which in our opinion is a good thing. At times, I do miss the Nes-like PK fire at times which sort of traps you for a few seconds, but on the whole I rather the extra explosion and launch power. It comes in handy, especially on the flat boards.

This guide is based on personal experience, so if there are some strategies that go against the current “meta” forgive me, but do let me know what I could change. It’s based solely on personal success. Now enough with my disclaimer lets get to the nitty-gritty.

Attacks and Specials

One thing that annoys me about some Lucas players is it seems like, at times, they rely on gimmicky tactics such as spamming the PK thunder, PF fire, or even just playing stay-away and absorbing any and every projectile while conserving damage until being forced to fight. All that is completely whack and gives Lucas unnecessary flack just because of individual’s stupid gameplay. Don’t get me wrong, those moves are all essential on their own, but nobody should be a one-trick pony.

Similarly to Samus, our preference is to play him as a bit of a zoner, but I’m definitely more aggressive hand-to-hand with Lucas than I am Samus. I think Lucas has a great skill set and his smash attacks are some of the best in the game in my opinion. They all have an aggressive launch rate, especially his Up Smash the move is amazing and will launch foes off at a high rate. It’s also great for people who use down A or down B dive attacks such as Yoshi, Bowser, or Ridley. They’ll think they have the advantage while flying down to deliver a blow, but jokes on them when you pop that up smash and send em flying off the screen. It has a large hitbox too with some good upward range.

Honestly, all of his smash attacks are very good but don’t sleep on his quick A attacks and dash A attacks. For a little kid, he packs a punch. Whether it be his magic or his fist he can do some good damage quick. He’s also on the lighter side, but nowhere near the lightest and in my experience usually doesn’t get launched until well over a 100% damage.

Neutral Special (B)

For Lucas, this is his PK Freeze. I’ll be honest I don’t use this too much only because I feel it leaves the user extremely vulnerable for something that has a low chance of actually hitting the mark. I do like to use it on the edges from time to time because it can be a pain to recover from. This is probably the one thing I wish they didn’t change from Nes’ moveset. I wish Lucas had the green explosion which is really powerful, but that’s up for debate. I’ve talked to many people who prefer the freeze. Just preference I guess.

 

Side Special (Right or left + B)

Ah, the fabled PK fire. We touched upon it earlier in the guide, but it is a very important move for all Lucas lovers. There’s honestly not a lot to it. It’s a horizontal projectile that will slightly burn, and launch your opponent away from you. It’s really good if you want to keep distance from your opponent. It’s essential for controlling players who overuse their dash. No joke I’ve played people that attempt to engage using the dash A literally every chance they get. I get it, it’s good, but if you’re going to do the same thing over and over next time you try against my Lucas expect a fireball to the face. The great thing is it isn’t blocked by many moves at all. Even someone like Meta Knight with a great dash move, it is easily beat with a little PF fire. It comes in handy.

Up Special (Up + B)

Lucas’ or Nes’ Up + B is probably the most unique Up +B’s there is in the game. Most characters have a second jump or something, but Lucas has PK Thunder. I think it’s the most versatile move in the game. You can direct it anywhere with really good range. Some people only use it for long range, but if you get comfortable enough you can make it into a super annoying short to mid-range move as well. Muscle memory comes into play when you do it enough, but my suggestion is practice with it as much as you can it can really be frustrating to deal with. Also, don’t be the guy that just spams it from the corner of the map. No one likes that guy.

Down Special (Down + B)

A good ole’ absorb. While it’s wildly unimpressive, it does serve a good role. If you’re good with it you can eat up projectiles while recovering your health along the way. I don’t see a ton of opportunity to throw it out often, but when you get a pesky ranged fighter it definitely comes in handy. The good thing is that it’s not a timing type of move you can hold it as long as you want. It’s definitely a situational type of move.

Strengths and Weaknesses

He’s well rounded for sure, but he definitely has the projectile edge in most fights if not all. Lucas quick and light with enough power to get people off the map. I think his recovery is extremely good too. It might seem daunting at first to get a hang of the Up + B, but once you get it it’ll be game-changing. That move can be difficult to pull off and leave you vulnerable. On some maps with holes or drops with walls on both sides, it can be impossible to pull off just an FYI. The nuances of this moves are worthy of your time.

Also, some dashers like Cloud or Inkling can be a royal pain but try to rely on the PK fire and a dash move of your own to keep them at bay.

Strategy

  • Dash in and out of fighting for the most part, but be ready to let a projectile rip if need be.
  • Create some space and control your opponents from a distance until they charge.
  • Never forget about the Up smash attack when fighting from beneath.
  • Fend off dashers with PK Fire
  • Jab!
  • Use Up + B to get yourself some finals smashes

Good luck getting Global Smash Power aka GSP up! Hit us up on Twitter @gaminginsweats if you want to show off your new found skills.