Yes, you read that correctly, I am going to make a case for Reindog being the best support character in Multiversus. Sorry Velma and Steven Universe fans, but it’s true. Although, with the way they have been updating patches you never know who will be nerfed to the ground next week. At the time of writing, Reindog just received a slight buff, but nothing over the top.
Reindog is the only fully original character from Player First Games, so I was interested to see what he was all about. I can't lie I wanted to hop on the game so I can use characters that made me nostalgic, but there was just something about the Reindog's kit that made me want to keep playing him. If you want to know his story take a look here.
The way I’m going to explain this isn’t by bashing any of the other supports too much, but rather by gas Reindog up to the point of him being a mythical figure. Here are 3 reasons why I believe he is the best support character in Multiversus.
We’ll start with the most dominant saves in the entire game. There are a few other characters that have a similar, but far less effective type of save as Reindog. For example, Wonder Woman can use her lasso to grab and pull her teammates back to safety. Also, Morty has a move that pulls in a similar way. The thing is - Those are much harder to land, and also not as drastic. Reindogs save is easier to pull off, and as an added bonus you can pull your teammate across the entire map. If you land this at the right time it very well be the difference between winning and losing.
If there is one downside to it has to be that it can be hard to focus on while in the chaos that is a Multiversus matchup. Most games feel like an actual looney toon episode, there are things flying all over the place which makes it a bit harder to focus on it when you’re running for your life.
For what looks like a pleasantly plump reindeer mixed with a dog, Reindog can really move in the air. I would definitely consider him a very “floaty” character. With this being said, he’s not really the fastest mover in the air, but he will cover a good amount of ground and have a few different options of attack.
We’ll start with Reindogs spike and down aerial. This is something you must master as a Reindog player. Not only will this get you a lot of kills off the stage, but it will also give you a lot of kills towards the middle as well. In general, it is one of his best kill moves no matter where you are. It should be used early and often. It has a big hitbox, breaks shields, and can be charged, giving you an extra punch when needed. As a helpful tip take a look at the pictures below this is about where you should start your down aerial for maximum effectiveness. Reindog needs a little bit of time to complete his revolution for his down aerial. so make sure you account for this.
Reindog also has an aerial side special which is one of his better knockout moves. This move is a bit slow moving and can be punished from time to time, but it’s necessary to learn. It is pretty straightforward, but you can direct it around better than a lot of people think. I suggest going into the lab and just figuring out the movement and range of the move.
One of the more interesting things about Multiversus in my opinion is that their support characters aren’t exactly built to heal, or just shield, but many of them do a ton of damage. Now, this does come with a trade-off it can be more difficult to kill. With Reindog and Velma, they can use their projectiles to rack up huge damage while mostly staying out of the fray. Because of this fact they are best paired with an assassin or a high-damage mage type who can help get those knockouts when their damage is up high.
We will quickly go over just how the Reindog racks up so much damage:
That will be all for now, but we'd love for you to get in contact with us and let us know what you think. You can join our discord and become part of the sweatpants crew. One last thing, be sure to check back to our blog here.
There are many good fighters to choose from but one that I always find myself going back to in Ultimate is Zelda. Why? I'm not quite sure why. I've never had any desire to play her in the previous games, nor am I a huge fan of Zelda in general (other than the breath of the wild) but that's totally beside the point. If I had to say one reason it's because of her potential. Let's just start with nearly every special move she has can kill. There's a good reason for this, they're all skill shots to some degree and can be difficult to pull out in the middle of a crazy fight. In my opinion, she is a high skill, high reward type of fighter. I think she's worth the time to master.
Zelda is a nice combination of being quick, strong, and has range. She can tend to seem a little light, but she's not as light as the lightest class of fighters, so she'll typically hang around well into the 100 %s. Her quick dash attack works very well and I'm a fan of her movement. Also, the teleport is amazing in terms of screwing with opponents by bouncing around so quick your opponent won't know what to do with themselves. She can recover really well too, so movement and recovery are hugely good in my opinion.
With Zelda, you want to keep some range between you and your opponent. Most of her specials (B moves) are ranged other than her down B which is nice to have since it reflects, and also can be used to gain some distance if your opponent is right on top of you. Keep that in your bag until you need it.
I tend to typically play her similar to Samus. Control a zone and don't let anyone in, and if they get in chances are I'm trying to inflict some damage and then running and holding onto another zone. Maybe you all play her differently, but that's what works for me. Don't get me wrong she's more than capable of melee fighting I just think her range is what makes her so appealing. Not only does she have a lot of range, but all of her ranged moves can be a kill shot.
This is the reflect I mentioned before. It can be deadly if reflecting projectiles, but also to give yourself some space. I probably don't use it as much as I should. It's definitely effective in a lot of situations. Sometimes one of my issues with Zelda is that I can't keep people away at times and this is the best to do so with her so you can get back to her projectiles.
For Zelda, she has a really good projectile. It's easily my favorite projectile in the smash universe. It's hard to see, quick, and explosive. I've ended so many matches with it it's honestly comical at this point. I love when my opponent thinks they have the upperhand only to be blasted off the map by her fire ball. I'm honestly not sure whe the mice stems from, so maybe someone could help me out there. All I do know is how devastating it could be on the battlefield.
This is honestly probably about 50% of the reason I use her at this point. Her up B is her teleport. Now when i first used her i honestly thought it was more like Mewtwo's teleport; which is great for mobility, but doesn't do any damage. I can't tell you how wrong I was because this thing is deadly.
Once you really master the distance and timing it can become a royal pain in the ass to defend against. How do you defend when you can't see it coming? Some opponents can sense it and hold block, but if you're any decent that turns into an instant grab or a smash attack. My advice objective with it so much until it really is second nature. It's extremely useful and so satisfying when your opponent thinks the coast is clear only to be blasted off the stage.
One of more unique moves in the game, in my opinion. If you hold it for its full charge it can be a deadly finisher, but if you release earlier the knight won't be fully built and will attack with a quicker move such as a kick rather than a sweeping sword attack. Eeither way it's cool and useful. I use it to keep my zone clear often because many people don't want to charge in when they see the knight. I don't blame them.
She is the skillshot queen. She's tough, crafty, and is highly underrated. I usually give myself a challenge character to get good with and this year it's her no doubt. I've had a lot of fun getting to know her and will continue to get better with her. At the time of writing this she is my current highest GSP character.
Good luck getting Global Smash Power aka GSP up! Hit us up on Twitter @gaminginsweats if you want to show off your new found skills.
With so many characters in Super Smash Bros Ultimate, there are some that get overlooked, unfortunately. One that should definitely not be overlooked is Lucas. We were super excited to hear that Lucas would be back in this latest entry of Super Smash Bros.
The good news is not only is he back, but he's even better than he was in his last appearance. There are some slight changes from his past version such as his PK fire being more explosive which in our opinion is a good thing. At times, I do miss the Nes-like PK fire at times which sort of traps you for a few seconds, but on the whole I rather the extra explosion and launch power. It comes in handy, especially on the flat boards.
This guide is based on personal experience, so if there are some strategies that go against the current "meta" forgive me, but do let me know what I could change. It's based solely on personal success. Now enough with my disclaimer lets get to the nitty-gritty.
One thing that annoys me about some Lucas players is it seems like, at times, they rely on gimmicky tactics such as spamming the PK thunder, PF fire, or even just playing stay-away and absorbing any and every projectile while conserving damage until being forced to fight. All that is completely whack and gives Lucas unnecessary flack just because of individual's stupid gameplay. Don't get me wrong, those moves are all essential on their own, but nobody should be a one-trick pony.
Similarly to Samus, our preference is to play him as a bit of a zoner, but I'm definitely more aggressive hand-to-hand with Lucas than I am Samus. I think Lucas has a great skill set and his smash attacks are some of the best in the game in my opinion. They all have an aggressive launch rate, especially his Up Smash the move is amazing and will launch foes off at a high rate. It's also great for people who use down A or down B dive attacks such as Yoshi, Bowser, or Ridley. They'll think they have the advantage while flying down to deliver a blow, but jokes on them when you pop that up smash and send em flying off the screen. It has a large hitbox too with some good upward range.
Honestly, all of his smash attacks are very good but don't sleep on his quick A attacks and dash A attacks. For a little kid, he packs a punch. Whether it be his magic or his fist he can do some good damage quick. He's also on the lighter side, but nowhere near the lightest and in my experience usually doesn't get launched until well over a 100% damage.
For Lucas, this is his PK Freeze. I'll be honest I don't use this too much only because I feel it leaves the user extremely vulnerable for something that has a low chance of actually hitting the mark. I do like to use it on the edges from time to time because it can be a pain to recover from. This is probably the one thing I wish they didn't change from Nes' moveset. I wish Lucas had the green explosion which is really powerful, but that's up for debate. I've talked to many people who prefer the freeze. Just preference I guess.
Ah, the fabled PK fire. We touched upon it earlier in the guide, but it is a very important move for all Lucas lovers. There's honestly not a lot to it. It's a horizontal projectile that will slightly burn, and launch your opponent away from you. It's really good if you want to keep distance from your opponent. It's essential for controlling players who overuse their dash. No joke I've played people that attempt to engage using the dash A literally every chance they get. I get it, it's good, but if you're going to do the same thing over and over next time you try against my Lucas expect a fireball to the face. The great thing is it isn't blocked by many moves at all. Even someone like Meta Knight with a great dash move, it is easily beat with a little PF fire. It comes in handy.
Lucas' or Nes' Up + B is probably the most unique Up +B's there is in the game. Most characters have a second jump or something, but Lucas has PK Thunder. I think it's the most versatile move in the game. You can direct it anywhere with really good range. Some people only use it for long range, but if you get comfortable enough you can make it into a super annoying short to mid-range move as well. Muscle memory comes into play when you do it enough, but my suggestion is practice with it as much as you can it can really be frustrating to deal with. Also, don't be the guy that just spams it from the corner of the map. No one likes that guy.
A good ole' absorb. While it's wildly unimpressive, it does serve a good role. If you're good with it you can eat up projectiles while recovering your health along the way. I don't see a ton of opportunity to throw it out often, but when you get a pesky ranged fighter it definitely comes in handy. The good thing is that it's not a timing type of move you can hold it as long as you want. It's definitely a situational type of move.
He's well rounded for sure, but he definitely has the projectile edge in most fights if not all. Lucas quick and light with enough power to get people off the map. I think his recovery is extremely good too. It might seem daunting at first to get a hang of the Up + B, but once you get it it'll be game-changing. That move can be difficult to pull off and leave you vulnerable. On some maps with holes or drops with walls on both sides, it can be impossible to pull off just an FYI. The nuances of this moves are worthy of your time.
Also, some dashers like Cloud or Inkling can be a royal pain but try to rely on the PK fire and a dash move of your own to keep them at bay.
Good luck getting Global Smash Power aka GSP up! Hit us up on Twitter @gaminginsweats if you want to show off your new found skills.
Super Smash Bros Ultimate brings a huge library of fighters for you to choose from. One of the originals Samus is still a beast when used right. Some tier lists shy away from her on the top tiers, but honestly, I completely disagree. She is easily one of the more well-rounded fighters there is. She has a ton of range, while still being a great fighter up close.
This is a guide of how I play her, but feel free to leave comments if you think you have some other strategies with her. Samus is currently my highest Global Smash Power Rating or GSP, with Lucas being right behind her.
Here's the thing about Samus, distance is always preferred even though you can hand out your melee beatings just as well with her. I consider her more of a zoner than anything because if the opponent leaves me be, I can absolutely pick someone apart from distance, and if you charge me the strategy is to deliver a few blows then regroup elsewhere.
One nuance to Samus is always trying to have your shot charged. It can be tough sometimes because it does leave you vulnerable, so what I suggest is take advantage of K.O's and other times when your opponent might not be directly on top of you. We'll get into that later, but it's a great weapon to have handy whenever you may need it. With that being said, if you are versing her be sure to be mindful if Samus has her shot locked and loaded or not. It could be the difference in the game. You never run out of power or anything like Inkling , so shoot as much as you please.
Like I stated earlier make sure the shot is charged whenever you possibly can. It is a great way to finish opponents not only from far away but even up close when they least expect it. I can't tell you how many people I've launched with a shot from feet away. The shot is more about deception than anything. Lull your opponent to sleep, make them forget that you even have it charged and then boom, see you later!
The only thing to be careful with this is that some characters have reflects and/or absorb moves that can neutralize this big time. I'm not saying don't use it, but you must use it wisely. A few notables are K. Rool, Mario, Zelda, and many others. I think of it as having an ace up your sleeve.
Samus' side special is really good IMO. Some people don't care for it as much, but I think they can be so useful when trying to keep up the pressure on someone or trying to keep a distance.
There are two types of missiles that get shot randomly. One is a homing missile and the other is a more explosive straight missile. Both have their uses and Samus shoots them quickly, so it is nice to have in a lot of different situations. It's even possible to launch people with the straight shot which is always a plus in my book if you can launch someone from a distance.
Samus' Up B is awesome quite frankly. It is a great recovery and has a lot of launch power by itself. It's great to use if your opponent is flying downward because it can keep popping your opponent in the air for a punishing juggle. What is also cool is it's super quick and fairly simple to hit.
If anyone says this move is useless they're simply not a Samus player. While this is one more that has no launch ability whatsoever it is one of the most important things you can master as a Samus player. Her Down B or "bloops" as I've heard them called before are essential to controlling your opponent. Got a pesky opponent who keeps spamming the dash attacks? Drop a little "bloop" for them and they'll have to be more cautious the next time.
Also, cool sidenote which has been in the game since Melee I believe is they can be extremely useful in getting back on to the board. While in mid-air you can navigate through the air by hitting yourself with these "bloops" to get an extra boost to get back on the stage.
I think her greatest strength is just how well balanced she is. If she didn't shoot anything I'd still use her and that's what I hate about some of the backlash going on with her. Some will disregard her as someone who just shoots stuff, but she's so much more than that. Her dash is great and her grab is one of the best because it has great range. Don't miss or else you're left vulnerable, but needless to say that with most moves in the game.
Another helpful hint is to use the hell out of Down + A. It's super quick and has a launch power. It's great when fighting up close. This can even start a combo if you're quick about it because it will pop them in the air.
The only weaknesses she may have is the number of projectiles with no other smash specials. This can come back to bite you when you're versing someone with a great dodge or reflect. While she's good hand-to-hand, there are certainly better out there.
Pick a zone and hold it down. If they let you sit back torture their life with projectiles, but if they charge you be ready to lay the smack-down and then later regroup back to safety and recharge your shot. Once you charge up, poke the bear until they charge you and repeat the process until the percentage is high enough to launch them off.
Don't forget your "bloops" aka Down+B, and use your grab as an offensive weapon to create space for yourself.
Good luck out on the battlefield! Hit us up on Twitter @gaminginsweats if you want to show off your new found skills.
For starters, I'm currently addicted to Super Smash Brothers Ultimate, so don't take this the wrong way, but it really mashes my buttons that Peach has the same moveset as Peach. It got me thinking why? Is it because they're both girls? Or maybe because they wear a similar dress? Or maybe because Nintendo was being lazy? I'm not sure which of those it was or whether it was something totally different, but it really bothers me that Nintendo would choose to do this.
I think my biggest issue is Peach has a moveset that pays homage to her Super Mario 2 days, such as floating or the turnips which are fine in and of themselves however Daisy has them too and she wasn't in the friggin game! Does Daisy just float around because Peach taught her some cool trick? It's just not right. I'm all for her being put in the game, I mean she is the more levelheaded of the two princesses, well, I would think due to getting captured less over the years, but what do I know. I just wish she had her own moves. They could've paid homage to her playable appearances in Mariokart or Mario Tennis, but nope we got the lazy same moveset as Peach.
I'm not sure about the exact differences, which are incredibly minimal, but they could've made it at least like a Pichu/Pikachu type of thing where one is more robust, but has a flaw. I'd even settle for like one or two moves being different such as Mario and Luigi, or the Villager and Isabelle. Well, all we got with this is essentially 14 Peach skins. You give us this nonsense and no Waluigi Nintendo what gives?
Rant Over. Until next time on "What Mashes My Buttons" (working title comment some suggestions below if you think you have better.)
Say what you will about E.A, trust me I'm not their biggest fans either, but if they deliver on this then I will be eternally grateful. This is something that I gave up all hopes on years ago. I have tried to get into to other RTS games, but none add up to the OG Command and Conquer series in my opinion. If I'm being honest the Command and Conquer series truly gripped me like no other game before and no other game since. I remember going to friends house and him playing this game for hours on end, but I honestly usually just hung out with our mutual friend and played a different game while he would soak hours into what turned out to be Red Alert 2.
After making fun of him for days on end, I finally decided to really take a look at what he was playing. I liked the premise which is basically just war but thought it looked too complicated and immediately wrote it off as something I'd never actually enjoy playing. It would creep into my mind every so often I would think about checking it out, but it took me roughly 2 or 3 months of seeing my buddy play it and be insanely hooked, so I said screw it and let me give it a go.
I went out and purchased the game and came back to attempt to download it on to my laptop. I say attempted because I quickly realized that I didn't have the juice to actually play it. This pushed me to into a hobby of mine which is building or otherwise tinkering with computers. I was able to get a case and some hardware from my old desktop. I asked for a few parts for Christmas and then I put it all together and it all magically worked. I was finally able to really give this game a go and was super excited to try it online as well to see how I stacked up to the competition.
I'll be honest I wasn't really that great at first. If you've ever had any experience with real-time strategy games you know they take a lot of hard work and dedication to become great at them. Not only is there usually a top meta involved but with a game like
It probably took me until C&C Generals to get really good online. I used
All in all, I'm super excited and wanted to share how I got into it in the first place and I hope we'll hear some stories from you guys about how you got started in your favorite games or favorite genres. I can't wait to be back out there on the digital battlefield! Also, if you want the information from the source itself here it is.
Hey all, we’ve got an inside look at a new game that has currently hit Steam. It’s called Metal Tales: Fury of the Guitar Gods. In this “metal shoot-em’-up” you’ll be saving your metal bros from some mysterious ancient evil. Published by Nubero Games, an indie game publisher with a few titles currently on Steam. This game was recommended by a great friend of SweatPants gaming and a great source for anything indie gaming - @ghettogamer you can find him on Twitter.
Just going to be honest here for a moment, when I heard it was based around metal music I wasn’t exactly hyped since I really haven’t listened to anything close to metal since high school. Metal doesn’t get much play time in the Sweatpants Den. Don’t get me wrong I don’t hate on metal and I certainly don’t hate on rock, but the heavier stuff is just not my scene. Nevertheless, after checking out a video, I thought the gameplay and graphics looked dope as hell and I was excited to check it out. They say it’s a game by metalheads for metalheads – well let’s see what a non-metal head thinks.
They really remind me of Guitar Heroes graphics up close. It’s a totally different type of game, but the character models do like pretty similar in my opinion. They are nice looking 3D graphics which do pop on your screen. There are several well-designed characters to choose from. The NPCs within the game look great as well. There are a lot of bright reds, purples, and other colors that will jump out at you. Things on-screen can get chaotic, but I never lost track of what where we were or anything like that, so that is always nice. Some games it just gets too wild and you can’t make sense of what is going on, but I never had that feeling here.
It’s a classic top-down shooter that most people will be familiar with. You’ll fight through procedurally generated levels, going from room to room shooting enemies and collecting any power-ups you may find along the way. The goal is to defeat the boss and then move on to the next stage. The controls are simple and easy to learn. Also, quick side note, even not being a metal fan, the original soundtrack definitely made an impression on me and I will also say it does its job of getting you hyped throughout the sometimes frantic gameplay. Kudos to the soundtrack.
The actions are straightforward you shoot, shoot, shoot and then shoot some more. Don’t get me wrong there are plenty of intricacies, but even those are straightforward. You do have an ultimate move of sorts – you can summon your bandmates when you’re in some serious trouble. It has full controller support which is always a nice option. It also offers local Co-op which sometimes seems like it’s a thing of the past, but I always like when games have the option because no one can deny it is more fun to play co-op in person. It brings back that feeling we all had as kids like, you know, actually having to hang out with one another to play a specific game together.
There a bunch of collectibles in the game which adds a little bonus throughout the game. All the rockers out there will love it, they’ll have you searching for guitars, picks, strings and other similar items. I won’t lie, I lost track of time a few times while playing Metal Tales which is usually a good sign.
Give it a look if you’re into Metal, and even if you’re not it’s a fun time-killer that can get you lost in the world of metal.
Check it out and rock out with your sweats on!
One title we are really looking forward to is Bugs Must Die by DG Games Workshop, has just dropped another trailer and now we’re even more excited to get our hands on it. This trailer lets you see a lot more of the gameplay and it does not disappoint. Before we get into the specifics we want to let you know that’ll it’ll be on Steam this September, so if you like what you see check it out when it drops.
In our last write-up about “Bugs Must Die”, we explained that it is a top-down shooter like many you have played in the past, but Bugs Must Die is a 2018 version of all your classic favorites like Jackal and Smash TV. If you’re anything like me those games sucked you right in, and Bugs Must Die looks like it’ll carry on the legacy of those great games very well. Judging from what we can see in the trailer the buttons look simple which is a good thing in our eyes. With this type of game, there is no need to reinvent the wheel. To us it seems like it is shaping up nicely as a game which is simple to learn, but complex to master. Honestly, with the number of lasers and other projectiles, it reminded me of Cuphead. Let's just pray it isn't as hard as Cuphead ha. It isn't a platformer like Cuphead, but it has some similarities when it comes to dodging projectiles.
Right off the bat, they show that Bugs Must Die will have both controller and keyboard support. It’s always nice to have the option. They show the control scheme directly in the field of play, but in a non-invasive way which is very nice because you won’t have to go searching for the button scheme. Once again, nothing out of the ordinary, and that’s a good thing. The one thing you’ll want to look for is the Z key because that’s how you’ll unleash your special on these poor bugs.
The trailer also shows us the use of RPG elements. You’ll be able to upgrade your character, vehicles, and/or weapons. I'm a big fan of this because it allows you to make your character the way you want, which is always a nice option to have.
Here's a preview of some of the art.
Self-described as, “Bug must die” is a modern-retro-style 2D pixel-art top-down shooter. As an elite from the Galactic Pests Control Company, you are sent to the planet M-79 to prevent Mantis Beings from invading Earth. On the terrestrial planet, you not only have to destroy the cruel Mantis soldiers but also battle with the various Bosses cloned from Earth POP culture."
They also let you in on a little more of the story which is cool to see. Gameplay is great, but every great game needs a great story to go with it. With the little we have to go off it seems like two of your special agents went missing and you’ll have to fight through the Mantis Beings to find your down-on-their-luck comrades. I’m sure there’s more to the story, but even if it was just straightforward I think it gives you enough of that emotional plot that will give you a little added reason to kick some alien bug ass!
I can’t wait to get my hands on this! We’ll keep you and your sweatpants updated on its release, so be sure to come to visit us and read the latest updates.
Yo, so here I am just blissfully smiling ear-to-ear due to Nintendo's announcements (Super Smash Bros., Mario Party, Fire Emblem, etc.) and one thought just crushed me - WHERE THE FUCK IS WALUIGI?!
I can't believe it, I really believed he was finally coming and who knows maybe Nintendo still have something up its sleeve. I've questioned whether I mean like honestly, what do we have to do to get this guy in the game. Is he too tall? Too badass? What's Nintendo hiding? I really don't know. I mean honestly though, why is he good enough for other Nintendo games, but not Smash? Something is afoot here and I must get to the bottom of this! Please help a brother out and comment your theories below.
So, for this we’ve decided to exclude all temporary game modes and just focus on the main 3 Fortnite Battle Royale types - Solos, Duos, and Squads. Be sure to check out the rest of our Fortnite related material here.
No one’s safe. There is just something about knowing that no one is off limits and everyone is out to get you. This can lead to a more aggressive play style since you know that there won’t be any pesky teammates that will come out of nowhere and lobby you like the sweatpants-wearing fool you are. Now playing aggressively doesn’t necessarily mean less stealthy either. Solos have the most opportunity for stealth and it can be a nice change of pace considering that in squads or even duos there’s less hiding because you have teammates. Granted this can lead to some of the most frustrating deaths in Fortnite. I can’t tell you how many times I’ve been wandering through a building nowhere near the action and been one-shot lobbied by someone who is just camping for no apparent reason. Don’t be that person. No one likes that person.
No one’s safe. See what I did there? Well, it’s true. When you’re playing squads or duos your area of coverage is a lot wider, so you can feel relatively safe even with people in view due to your teammates watching your back. The problem with solos is that if you see someone chances are they’ll be coming for you asap because they know you’re alone. Hearing those footsteps can be terrifying and you know your teammates won’t be around to save your ass. It can be rough out there all alone in the cold, dark land of Fortnite.
This is probably the best mode as far as communication goes. If you’ve ever been in a party like the sweatpants crew’s parties it can get confusing really quick. You can be listening to your teammates claim someone’s right in front of you, but yet, in reality, it’s your teammate that is nowhere near you. With duos communication is streamlined it’s just you and one other person. It takes the edge of being solo out there, but also provides someone to watch your back when the going gets tough. The most common interaction is your duo’s crew runs up on another duo; the first thing to know is that if you get that first kill you’re usually good to go because a 2v1 is rough for anyone to overcome. With squads even if you kill one there are 3 others you have to try and account for in that time. During one firefight the others not involved will likely be flanking hard, so just when you think you have the advantage – you don’t. All in all, it’s nice knowing there is only one other teammate to account for and good communication can be crucial.
The biggest con to duos is the sheer fact if you lose the first engage and one of you goes down it’s awfully hard to recover and take out both members of the other team. Also, if you go down in a duos game people are viciously trying to lobby you because that is super demoralizing to the one living teammate. Duo’s can be looked at as sort of like a high-risk, high-reward type of game. Also, it can be hard to work against 2 people who are very much in synch, so it can be an added challenge to that of a solos match.
Well, there are a bunch of pros here such as 4 different sets of eyes, people to revive you, people to build or cover while you’re building, ability to split and still not be alone, etc. Playing squads can be very fun especially with a good squad that you can count on. There’s nothing better than executing a plan of attack with the whole squad. Usually, everyone on the team will have some sort of role. When we play we usually have the builder, the sniper, the explosives expert, and then the bait. If your roles are any different please let us know in the comment section below. With this type of tactical approach, it can really lend itself to some serious wins.
More people may equal more firepower, but it also means that you’ll be visible to many more people. There’s also more personalities to check too. No matter what there will always be a few different personalities; the loner, the leader, the “why the hell are you over there?” guy, and the guy that’s on fire. Let’s just say most of those roles are annoying in their own way. You will spend a lot of time
Obviously, opinions can differ, however, I personally feel like duos can give you the best chance of winning. It is the best for streamlined communication which is very important and that can be super helpful to someone who hasn’t played as much. Fortnite, on the surface, maybe about killing and building, but the best players know it’s about information. For example, the location of the enemies, keeping track of the storm, what weapons the enemy team has, and so many more instances of this. The determining factor for me is the fact that if you win the first engage you’re a shoe-in to win the battle 2v1. I’ll sign up for a 2v1 all day. Also, the ability to get healed and avoid the dreaded sudden death is huge too.
If whether you agree or disagree please let us know in the comment section below. Also, if you don’t want to share don’t – it’s cool we still like you.