Playing Samus: A Super Smash Bros Ultimate Fighter Guide

Playing Samus: A Super Smash Bros Ultimate Fighter Guide

 How to Play Samus in Super Smash Bros Ultimate

Super Smash Bros Ultimate brings a huge library of fighters for you to choose from. One of the originals Samus is still a beast when used right. Some tier lists shy away from her on the top tiers, but honestly, I completely disagree. She is easily one of the more well-rounded fighters there is. She has a ton of range, while still being a great fighter up close.

This is a guide of how I play her, but feel free to leave comments if you think you have some other strategies with her. Samus is currently my highest Global Smash Power Rating or GSP, with Lucas being right behind her.

Attacks and Specials

Here’s the thing about Samus, distance is always preferred even though you can hand out your melee beatings just as well with her. I consider her more of a zoner than anything because if the opponent leaves me be, I can absolutely pick someone apart from distance, and if you charge me the strategy is to deliver a few blows then regroup elsewhere.

One nuance to Samus is always trying to have your shot charged. It can be tough sometimes because it does leave you vulnerable, so what I suggest is take advantage of K.O’s and other times when your opponent might not be directly on top of you. We’ll get into that later, but it’s a great weapon to have handy whenever you may need it. With that being said, if you are versing her be sure to be mindful if Samus has her shot locked and loaded or not. It could be the difference in the game. You never run out of power or anything like Inkling , so shoot as much as you please.

Neutral Special (B)

Like I stated earlier make sure the shot is charged whenever you possibly can. It is a great way to finish opponents not only from far away but even up close when they least expect it. I can’t tell you how many people I’ve launched with a shot from feet away. The shot is more about deception than anything. Lull your opponent to sleep, make them forget that you even have it charged and then boom, see you later!

The only thing to be careful with this is that some characters have reflects and/or absorb moves that can neutralize this big time. I’m not saying don’t use it, but you must use it wisely. A few notables are K. Rool, Mario, Zelda, and many others. I think of it as having an ace up your sleeve.

Side Special (Right or left + B)

Samus’ side special is really good IMO. Some people don’t care for it as much, but I think they can be so useful when trying to keep up the pressure on someone or trying to keep a distance.

There are two types of missiles that get shot randomly. One is a homing missile and the other is a more explosive straight missile. Both have their uses and Samus shoots them quickly, so it is nice to have in a lot of different situations. It’s even possible to launch people with the straight shot which is always a plus in my book if you can launch someone from a distance.

Up Special (Up + B)

Samus’ Up B is awesome quite frankly. It is a great recovery and has a lot of launch power by itself. It’s great to use if your opponent is flying downward because it can keep popping your opponent in the air for a punishing juggle. What is also cool is it’s super quick and fairly simple to hit.

Down Special (Down + B)

If anyone says this move is useless they’re simply not a Samus player. While this is one more that has no launch ability whatsoever it is one of the most important things you can master as a Samus player. Her Down B or “bloops” as I’ve heard them called before are essential to controlling your opponent. Got a pesky opponent who keeps spamming the dash attacks? Drop a little “bloop” for them and they’ll have to be more cautious the next time.

Also, cool sidenote which has been in the game since Melee I believe is they can be extremely useful in getting back on to the board. While in mid-air you can navigate through the air by hitting yourself with these “bloops” to get an extra boost to get back on the stage.

Strengths and Weaknesses

I think her greatest strength is just how well balanced she is. If she didn’t shoot anything I’d still use her and that’s what I hate about some of the backlash going on with her. Some will disregard her as someone who just shoots stuff, but she’s so much more than that. Her dash is great and her grab is one of the best because it has great range. Don’t miss or else you’re left vulnerable, but needless to say that with most moves in the game.

Another helpful hint is to use the hell out of Down + A. It’s super quick and has a launch power. It’s great when fighting up close. This can even start a combo if you’re quick about it because it will pop them in the air.

The only weaknesses she may have is the number of projectiles with no other smash specials. This can come back to bite you when you’re versing someone with a great dodge or reflect. While she’s good hand-to-hand, there are certainly better out there.

Strategy

Pick a zone and hold it down. If they let you sit back torture their life with projectiles, but if they charge you be ready to lay the smack-down and then later regroup back to safety and recharge your shot. Once you charge up, poke the bear until they charge you and repeat the process until the percentage is high enough to launch them off.

Don’t forget your “bloops” aka Down+B, and use your grab as an offensive weapon to create space for yourself.

Good luck out on the battlefield! Hit us up on Twitter @gaminginsweats if you want to show off your new found skills.

You Know What Really Mashes My Buttons? Daisy’s Moveset.

You Know What Really Mashes My Buttons? Daisy’s Moveset.

Why does she have the same moveset as Peach?

For starters, I’m currently addicted to Super Smash Brothers Ultimate, so don’t take this the wrong way, but it really mashes my buttons that Peach has the same moveset as Peach. It got me thinking why? Is it because they’re both girls? Or maybe because they wear a similar dress? Or maybe because Nintendo was being lazy? I’m not sure which of those it was or whether it was something totally different, but it really bothers me that Nintendo would choose to do this.

Notice no Daisy

I think my biggest issue is Peach has a moveset that pays homage to her Super Mario 2 days, such as floating or the turnips which are fine in and of themselves however Daisy has them too and she wasn’t in the friggin game! Does Daisy just float around because Peach taught her some cool trick? It’s just not right. I’m all for her being put in the game, I mean she is the more levelheaded of the two princesses, well, I would think due to getting captured less over the years, but what do I know. I just wish she had her own moves. They could’ve paid homage to her playable appearances in Mariokart or Mario Tennis, but nope we got the lazy same moveset as Peach.  

I’m not sure on the exact differences which are extremely minimal, but they could’ve made it at least like a Pichu/Pikachu type of thing where one is stronger, but has a flaw. I’d even settle for like one or two moves being different such as Mario and Luigi, or the Villager and Isabelle. Well all we really got with this is essentially 14 Peach skins. You give us this nonsense and no Waluigi Nintendo what gives?

Rant Over. Until next time on “What Mashes My Buttons” (working title comment some suggestions below if you think you have better.)

Wait. What? I think pigs are flying, nope that just the Command and Conquer Series getting a remaster from EA.

Wait. What? I think pigs are flying, nope that just the Command and Conquer Series getting a remaster from EA.

Say what you will about E.A, trust me I’m not their biggest fans either, but if they deliver on this then I will be eternally grateful. This is something that I gave up all hopes on years ago. I have tried to get into to other RTS games, but none add up to the OG Command and Conquer series in my opinion. If I’m being honest the Command and Conquer series truly gripped me like no other game before and no other game since. I remember going to friends house and him playing this game for hours on end, but I honestly usually just hung out with our mutual friend and played a different game while he would soak hours into what turned out to be Red Alert 2.

Ugh, so much nostalgia. 

After making fun of him for days on end, I finally decided to really take a look at what he was playing. I liked the premise which is basically just war but thought it looked too complicated and immediately wrote it off as something I’d never actually enjoy playing. It would creep into my mind every so often I would think about checking it out, but it took me roughly 2 or 3 months of seeing my buddy play it and be insanely hooked, so I said screw it and let me give it a go.

I went out and purchased the game and came back to attempt to download it on to my laptop. I say attempted because I quickly realized that I didn’t have the juice to actually play it. This pushed me to into a hobby of mine which is building or otherwise tinkering with computers. I was able to get a case and some hardware from my old desktop. I asked for a few parts for Christmas and then I put it all together and it all magically worked. I was finally able to really give this game a go and was super excited to try it online as well to see how I stacked up to the competition.  

I’ll be honest I wasn’t really that great at first. If you’ve ever had any experience with real-time strategy games you know they take a lot of hard work and dedication to become great at them. Not only is there usually a top meta involved but with a game like C&C there were multiple armies and a ton of different units and characters to learn. As a curious person, I love learning about the varying differences in each unit and in each army. 

It probably took me until C&C Generals to get really good online. I used spend hours upon hours waging real-time wars in my bedroom late at night when I should’ve been sleeping. I would like to see a remastered Generals in the worst way, however I don’t think it’s in the cards this time around. From what I’ve read they are releasing two remastered titles one is the first Red Alert ( which I’m really excited about) and Command & Conquer: Tiberian Dawn. Both were amazing, but I have to admi t I always felt the Red Alert titles added an amazing storyline ontop of the already amazing gameplay. 

The Americans are ready to go. Generals was THE game.

All in all, I’m super excited and wanted to share how I got into it in the first place and I hope we’ll hear some stories from you guys about how you got started in your favorite games or favorite genres. I can’t wait to be back out there on the digital battlefield! Also, if you want the information from the source itself here it is. 

Our Take On Metal Tales: Fury of the Guitar Gods

Our Take On Metal Tales: Fury of the Guitar Gods

Hey all, we’ve got an inside look at a new game that has currently hit Steam. It’s called Metal Tales: Fury of the Guitar Gods. In this “metal shoot-em’-up” you’ll be saving your metal bros from some mysterious ancient evil.  Published by Nubero Games, an indie game publisher with a few titles currently on Steam. This game was recommended by a great friend of SweatPants gaming and a great source for anything indie gaming – @ghettogamer you can find him on Twitter.

Just going to be honest here for a moment, when I heard it was based around metal music I wasn’t exactly hyped since I really haven’t listened to anything close to metal since high school. Metal doesn’t get much play time in the Sweatpants Den. Don’t get me wrong I don’t hate on metal and I certainly don’t hate on rock, but the heavier stuff is just not my scene. Nevertheless, after checking out a video, I thought the gameplay and graphics looked dope as hell and I was excited to check it out. They say it’s a game by metalheads for metalheads – well let’s see what a non-metal head thinks.

Graphics:

They really remind me of Guitar Heroes graphics up close. It’s a totally different type of game, but the character models do like pretty similar in my opinion. They are nice looking 3D graphics which do pop on your screen. There are several well-designed characters to choose from. The NPCs within the game look great as well. There are a lot of bright reds, purples, and other colors that will jump out at you. Things on-screen can get chaotic, but I never lost track of what where we were or anything like that, so that is always nice. Some games it just gets too wild and you can’t make sense of what is going on, but I never had that feeling here.

Gameplay:

It’s a classic top-down shooter that most people will be familiar with. You’ll fight through procedurally generated levels, going from room to room shooting enemies and collecting any power-ups you may find along the way. The goal is to defeat the boss and then move on to the next stage. The controls are simple and easy to learn. Also, quick side note, even not being a metal fan, the original soundtrack definitely made an impression on me and I will also say it does its job of getting you hyped throughout the sometimes frantic gameplay. Kudos to the soundtrack.

The actions are straightforward you shoot, shoot, shoot and then shoot some more. Don’t get me wrong there are plenty of intricacies, but even those are straightforward. You do have an ultimate move of sorts – you can summon your bandmates when you’re in some serious trouble.  It has full controller support which is always a nice option. It also offers local Co-op which sometimes seems like it’s a thing of the past, but I always like when games have the option because no one can deny it is more fun to play co-op in person. It brings back that feeling we all had as kids like, you know, actually having to hang out with one another to play a specific game together.

There a bunch of collectibles in the game which adds a little bonus throughout the game. All the rockers out there will love it, they’ll have you searching for guitars, picks, strings and other similar items. I won’t lie, I lost track of time a few times while playing Metal Tales which is usually a good sign.

Give it a look if you’re into Metal, and even if you’re not it’s a fun time-killer that can get you lost in the world of metal.

Check it out and rock out with your sweats on!

Bugs Must Die – Trailer #2 – Sweatpants Gaming

Bugs Must Die – Trailer #2 – Sweatpants Gaming

 

One title we are really looking forward to is Bugs Must Die by DG Games Workshop, has just dropped another trailer and now we’re even more excited to get our hands on it. This trailer lets you see a lot more of the gameplay and it does not disappoint. Before we get into the specifics we want to let you know that’ll it’ll be on Steam this September, so if you like what you see check it out when it drops.

 

Gameplay

In our last write-up about “Bugs Must Die”, we explained that it is a top-down shooter like many you have played in the past, but Bugs Must Die is a 2018 version of all your classic favorites like Jackal and Smash TV. If you’re anything like me those games sucked you right in, and Bugs Must Die looks like it’ll carry on the legacy of those great games very well.   Judging from what we can see in the trailer the buttons look simple which is a good thing in our eyes. With this type of game, there is no need to reinvent the wheel. To us it seems like it is shaping up nicely as a game which is simple to learn, but complex to master. Honestly, with the number of lasers and other projectiles, it reminded me of Cuphead. Let’s just pray it isn’t as hard as Cuphead ha. It isn’t a platformer like Cuphead, but it has some similarities when it comes to dodging projectiles.

Right off the bat, they show that Bugs Must Die will have both controller and keyboard support. It’s always nice to have the option. They show the control scheme directly in the field of play, but in a non-invasive way which is very nice because you won’t have to go searching for the button scheme. Once again, nothing out of the ordinary, and that’s a good thing. The one thing you’ll want to look for is the Z key because that’s how you’ll unleash your special on these poor bugs.

The trailer also shows us the use of RPG elements. You’ll be able to upgrade your character, vehicles, and/or weapons. I’m a big fan of this because it allows you to make your character the way you want, which is always a nice option to have.

Here’s a preview of some of the art. 

Story

 

Self-described as, “Bug must die” is a modern-retro-style 2D pixel-art top-down shooter. As an elite from the Galactic Pests Control Company, you are sent to the planet M-79 to prevent Mantis Beings from invading Earth. On the terrestrial planet, you not only have to destroy the cruel Mantis soldiers but also battle with the various Bosses cloned from Earth POP culture.”

They also let you in on a little more of the story which is cool to see. Gameplay is great, but every great game needs a great story to go with it. With the little we have to go off it seems like two of your special agents went missing and you’ll have to fight through the Mantis Beings to find your down-on-their-luck comrades. I’m sure there’s more to the story, but even if it was just straightforward I think it gives you enough of that emotional plot that will give you a little added reason to kick some alien bug ass!

 

I can’t wait to get my hands on this! We’ll keep you and your sweatpants updated on its release, so be sure to come to visit us and read the latest updates.