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Want to be part of our Discord discussions that lead to most of our posts?

Join up with us on Discord today. Find people to play your favorite games with, people to talk gaming with, and opportunities to become a contributor to the blog!
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Smash Brothers Ultimate Tournaments in NYC
Super Smash Brothers Tournaments NYC

We're looking to host Super Smash Brothers tournaments in Central and South New Jersey. If you're interested in playing Super Smash Brothers locally for cash prizes, join our discord today and let us know where you're at.

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What is a good super smash brothers GSP (Global Smash Power)?

So, we've been playing a ton of Super Smash Brothers Ultimate in the recent days and weeks since it first came out, but we have been a bit confused regarding the Global Smash Power (GSP) and what is a good GSP compared to what is a "bad" one. Also, what is it and what does it mean?

We put together a little bit of content here to break it all down and explain it the best we could at this time. We will be updating this post as more information and developments arise.

What is Global Smash Power aka GSP?

Global Smash Power is a metric used in Super Smash Brothers Ultimate to rate players based on how well they play with different fighters. Each fighter will have a different GSP rating that is changing based on how you do in compeitive multiplayer matches. They judge each fighter separately to give you a chance (in theory) to get better with each champion and match with people who are around your skill level with all of the different fighters.

It is a great idea (again, in theory) but it has yet to be proven as a valuable metric or ranking system.

What is a high GSP (Global Smash Power) in Ultimate?

This is a matter of some debate, but we have figured out that somewhere around 2.6 million becomes elite for most champs.

The problem with this data is that the scale seems to be sliding, meaning as more people play, the average GSP goes up and, therefore, the GSP needed to hit elite goes up with it.

We will keep making updates to this post as things develop to let you guys know what and where you should be to hit elite. It's different depending on the player base growth rate as well as the character you play and how many other people play those characters.

To be honest, it's a pretty solid way to rate players. It's starting to grow on us.

Keep smashing, ladies and gentlemen. And keep tuning in to SPG for the latest!

What do people think of GSP?

We made a quick post on Reddit to ask people what they think is a "high" GSP since the lack of leaderboards tells us what a "good" score is to have.

have been floating around 1.8 million GSP with my better champions like Cloud and Inkling. I have champions I play less well, coming in anywhere from 250k to 800k GSP depending on the champ.

What is a high GSP? from r/NintendoSwitch

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Is Hytale the new Minecraft? Trailer and preview.

Minecraft has been around for a long time and has made millions if not billions of dollars over those years. Roblox is skewed towards younger gamers but is also an extremely popular blocky builder that has millions of users.

Hytale by Hypixel Studios seems to be gearing up to take the place of both of them from what it looks like, and it looks pretty dang good!

https://www.youtube.com/watch?v=o77MzDQT1cg

What is Hytale?

From the looks of it, Hytale has all of the building and monster-battling of Minecraft with the addition of farming mechanics, better fighting mechanics, and better overall graphics while still keeping the blocky feel to it.

The animations are a nice face lift from what we are used to seeing with the likes of Minecraft and Roblox. I noticed a lot of subtle little movements in the facial animations that reminded me of a kids show on Cartoon Network or a Pixar movie.

Minigames, too

The reason that we are talking about it replacing not just Minecraft but Roblox also is the addition of mini games. With the small bits of combat and multiplayer play visible in the trailer, it looks like there are some really fun game modes and mini games to be enjoyed on a competitive level, possibly even for less casual more pro-oriented players.

Overall, the game looks pretty great. We are excited to see more from Hypixel Studio in the coming months.

sweatpants gaming community NYC
Content you can feel comfortable with.
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The Oculus Quest looks pretty amazing.

Ok, so we're sure some of you guys have already seen this, but we JUST did.

The Oculus Quest looks amazing. Finally, something we can use without looking like we're hooked up to The Matrix.

We will be buying this at launch and doing reviews and content related to it. Stay tuned!

https://www.youtube.com/watch?v=CsSVFsiCmbE
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Sweatpants Gaming Has Joined The Battle! -- Super Smash Brothers Ultimate Tournaments Coming Soon

We're here today with a pretty awesome announcement.

If you're one of the people playing Super Smash Brothers Ultimate in the past week (like everyone) and trying to fill out that roster, we have something for you to work towards once you get all 73 of those fighters.

We are organizing online sparring meetups and tournaments in the coming months. Our discord channel is going to be the meeting place for everyone to organize and we will go from there setting up online lobbies where people can get together, fight, and hang out.

If you're interested in gaining access to our Discord channel, Smash Brothers Lobbies, and tournaments, there is a form right here for you to fill out. 

Why the application form?

The purpose of the form is a simple vetting procedure to approve members to join our sweats clad community on the web. We vet because we don't want spammers and losers (figuratively) in our community.

Whether you are a casual gamer or pro-focused, there will be lobbies for you to participate in and meet new players and possible teammates.

If you're looking to join a community of gamers that you can feel comfortable with, get involved with Sweatpants Gaming today.

Announcements coming on Super Smash Brothers Ultimate Tournaments

Announcements on tourneys will be coming as they are planned. 

We will be planning local Super Smash Brothers Ultimate tournaments in Staten Island and NYC. We will be planning and meeting via Discord lobbies online. Fill out the application form to join the community and gain access to all of these features.

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Wait. What? I think pigs are flying, nope that just the Command and Conquer Series getting a remaster from EA.

Say what you will about E.A, trust me I'm not their biggest fans either, but if they deliver on this then I will be eternally grateful. This is something that I gave up all hopes on years ago. I have tried to get into to other RTS games, but none add up to the OG Command and Conquer series in my opinion. If I'm being honest the Command and Conquer series truly gripped me like no other game before and no other game since. I remember going to friends house and him playing this game for hours on end, but I honestly usually just hung out with our mutual friend and played a different game while he would soak hours into what turned out to be Red Alert 2.

Ugh, so much nostalgia. 

After making fun of him for days on end, I finally decided to really take a look at what he was playing. I liked the premise which is basically just war but thought it looked too complicated and immediately wrote it off as something I'd never actually enjoy playing. It would creep into my mind every so often I would think about checking it out, but it took me roughly 2 or 3 months of seeing my buddy play it and be insanely hooked, so I said screw it and let me give it a go.

I went out and purchased the game and came back to attempt to download it on to my laptop. I say attempted because I quickly realized that I didn't have the juice to actually play it. This pushed me to into a hobby of mine which is building or otherwise tinkering with computers. I was able to get a case and some hardware from my old desktop. I asked for a few parts for Christmas and then I put it all together and it all magically worked. I was finally able to really give this game a go and was super excited to try it online as well to see how I stacked up to the competition.  

I'll be honest I wasn't really that great at first. If you've ever had any experience with real-time strategy games you know they take a lot of hard work and dedication to become great at them. Not only is there usually a top meta involved but with a game like C&C there were multiple armies and a ton of different units and characters to learn. As a curious person, I love learning about the varying differences in each unit and in each army. 

It probably took me until C&C Generals to get really good online. I used spend hours upon hours waging real-time wars in my bedroom late at night when I should've been sleeping. I would like to see a remastered Generals in the worst way, however I don't think it's in the cards this time around. From what I've read they are releasing two remastered titles one is the first Red Alert ( which I'm really excited about) and Command & Conquer: Tiberian Dawn. Both were amazing, but I have to admi t I always felt the Red Alert titles added an amazing storyline ontop of the already amazing gameplay. 

The Americans are ready to go. Generals was THE game.

All in all, I'm super excited and wanted to share how I got into it in the first place and I hope we'll hear some stories from you guys about how you got started in your favorite games or favorite genres. I can't wait to be back out there on the digital battlefield! Also, if you want the information from the source itself here it is. 

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Our first impressions with super smash bros ultimate

It is finally here. the day is finally upon us where we can jump back into the world of smash and beat the bloody hell out of our friends for our own amusement. We've been anxiously awaiting our opportunity to get our hands on this one. 

Gladly, i can say that Super Smash Brothers Ultimate did not disappoint.

Lets start off with what we're sure is the moist important to everyone here...

Combat System

You're not going to find any groundbreaking changes here, but then again, is that what you wanted? probably not. 

The combat feels cleaner and slightly more sped up than its predecessors (that we can remember). There have been many over the years, but we can say for sure that the combat is notably faster than it was in the previous installment for the Wii U (remember that thing?).

We've also noticed that punches and kicks seem to land with more force than they did in previous games. I have been able to knock people and CPU players off the board around 100% to 150% health, which seems a bit less than needed in previous games for a KO. 

Of course, board size factors into this, as well as margin sizes. Some boards have notably smaller "margins" before you will be blasted off the map.

Graphics

The graphics seem to have been cleaned up, but it isn't like you can see every pore on Kirby's ... skin ... is it skin?

It's what you would come to expect from Smash Bros. and Nintendo in general. Jaw dropping graphics have never been something they seem to hold higher than their gameplay and mechanics, though Switch has had some awesome titles stylistically. Splatoon 2, Zelda, and Mario Odyssey, to name a few.

Basically, nothing to write home about in the graphics department. Not by today's standards, especially on PC.

It has been noticably polished on the character design though as well as the board designs. (Screenshots to come)

Sound

The soundrack is epic and pretty nice. 

Believe it or not, we've even got some VOICE ACTING in the cinematics (WOW Nintendo!). 

It's overall a very nice presentation and the music never becomes noticable. Its a nice little background tune playing at various times, varying from intense to mellow depending on the situation. Happy with it.

Depth

Nintendo really did a great job in this dept.

There are seemingly hundreds of "spirits" to collect and level up during the adventure mode. Still have not gotten finished with the adventure, but hey, we dont get early copies of games!!

Hint hint Yamauci. Hook us up!

Summary

All in all, the game is a great and comprehensive addition to the Smash Brothers lineage. It is the deepest, mechanically best, and visually best entry to date.

We're happy to finally be playing and will have hours and hours of fun with friends because of this awesome game.

Our rating

Out of a whopping 10 magic mushrooms, we give this one a 9.5

Stay tuned for more news and visuals on Smash Brothers, Ultimate.

Happy gaming friends.

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Is Google's new Live Stream structured data and indexing API going to change the game?

Seems out of our scope. doesn't it? Well... believe it or not some of us here at Sweatpants Gaming have OTHER JOBS! Tom's other job is SEO, so he follow along with all of these different Google trends in an attempt to stay up to date with the ever changing world of search engine marketing. 

Interestingly enough, the new change announced today by google is going to affect the way streamers (and streaming services) can tag up their web pages to better communicate information about Streamers to search engines.

Still have no idea what we're talking about? Thats ok.

Basically, there is something called Structured Data that developers can add to a web page to better communicate with search engines what the page is about and to get a chance to have Rich Snippets show up in search results pages.

Have you ever gone onto google to look for a hotel and noticed that some of them have 5 stars under their name and some have nothing at all? That's beacuse some are using structured data and some aren't

What does this mean for streamers?

If you're a streamer and you live stream all the time, Google is going to add a nifty little "live" button to your search engine results when someone searches for you. Here's what it would look like.

This little "live" badge on your video thumbnails will help people realize you are streaming live so that they can watch you game in real time. 

Nothing super crazy here, but changes in Google rarely are. Let me tell you, though, they add up.

Good news for newbies?

We know the biggest streamers in the game probably have teams of peopel who are all over this kind of thing, but we assume thee vast majority aren't.

This could be the kind of thing that gives our technically gifted gamer friends a chance to hit the streaming scene. We are considering adding a page to our website about it!!

Would you tune in to watch us be riddled with bullets over and over? Because we're all terrible.

For more on algorithm changes that affect gamers, keep it locked in right here to Sweatpants Gaming.

Peace.

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The only Red Dead Redemption 2 Review that matters

“We’re theives in a world that don’t want us no more”

Arthur Morgan

The world design is second to none. Every single place you go has a unique and intricate attention to detail that makes the world feel alive in a way that I’ve never before seen in gaming. Whether it’s admiring (or hunting) the sprawling wildlife in unestablished areas of the map, or just taking a stroll through your camp, ensuring that your fellow outlaws are keeping their heads through tough times, every bit of the map makes you feel like you’re actually living in it.

Even more than the main story missions, the world itself is what began to reveal Arthur’s more likable qualities for me. When slowly pacing through camp, you can choose to greet or antagonize your allies, and the way they react to Arthur is what gives the game a unique character- building technique. The game builds characters more through their relationships and interactions with their peers more than it does on their own individual merits. This only further builds the “gang mentality” that makes the game feel so real.

The random encounters and stranger quests also contribute to the world building. Although certain encounters have the same premise as others, the voice lines are so varied that you rarely feel that you’ve had this happen to you before.

This voice line variation extends to other parts of the game as well. For example, in one mission, an ally of mine was captured and taken prisoner. I then started another mission that was available both before and after my ally got captured, and Arthur and his comrade spoke about the capture on their horse ride. Things like this happen fairly frequently, and it leads to a sense of immersion that hopefully sets a new standard in gaming.

“Running scams, robbing banks, screwing over the rich and horrible” 

Karen Jones

“They’re chasing us hard, because we represent everything they fear.”

Dutch Van der Linde

In the earlier stages of the game, Arthur Morgan feels slightly dull, on a linear yet stunning series of opening missions that take place in the midst of a  harsh snow storm. Although Arthur seemed to be an uninspired protagonist from the start, his charm slowly but surely began to grow on me.

There is a great deal to do in this game. Even after my 50+ hour main campaign play through, there are still towns that I’m yet to show face in and gangs that I’m yet to face-off with.

“We’re theives in a world that don’t want us no more”

Arthur Morgan

The world design is second to none. Every single place you go has a unique and intricate attention to detail that makes the world feel alive in a way that I’ve never before seen in gaming. Whether it’s admiring (or hunting) the sprawling wildlife in unestablished areas of the map, or just taking a stroll through your camp, ensuring that your fellow outlaws are keeping their heads through tough times, every bit of the map makes you feel like you’re actually living in it.

Even more than the main story missions, the world itself is what began to reveal Arthur’s more likable qualities for me. When slowly pacing through camp, you can choose to greet or antagonize your allies, and the way they react to Arthur is what gives the game a unique character- building technique. The game builds characters more through their relationships and interactions with their peers more than it does on their own individual merits. This only further builds the “gang mentality” that makes the game feel so real.

The random encounters and stranger quests also contribute to the world building. Although certain encounters have the same premise as others, the voice lines are so varied that you rarely feel that you’ve had this happen to you before.

This voice line variation extends to other parts of the game as well. For example, in one mission, an ally of mine was captured and taken prisoner. I then started another mission that was available both before and after my ally got captured, and Arthur and his comrade spoke about the capture on their horse ride. Things like this happen fairly frequently, and it leads to a sense of immersion that hopefully sets a new standard in gaming.

“Running scams, robbing banks, screwing over the rich and horrible” 

Karen Jones

The missions in RDR2 range drastically. There are some missions where you’re pulling off the heist of the century, and getting in shootouts that would make Django blush, and there are others that you’re simply harvesting medicinal plants for the sick, enjoying the beauty and brutality of the world.

That being said, some of the shoot-first and ask questions last missions can begin to feel repetitive and drawn-out, particularly in Acts 5 and 6.

“The amount of hell we’ve raised, we’re owed some back”

Charles Smith

Overall, Rockstar Game Studios once again outdid themselves with this title. The superb story-telling and outstanding attention to detail really blew me away. The game left an impression on me that no game has left before.

Even after the conclusion of such a lengthy campaign, I find myself wanting to dive back in as long as there are animals left to hunt, fish left to catch, and people left to rob.

I’d give the game a 10/10. Although a game can never be absolutely flawless, I think Redemption 2 is as close as it gets.

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Red Dead Redemption 2, like its predecessor, puts you in the middle of an enthralling quest shortly after the Wild West era. However, this prequel is a much more captivating and exponentially longer quest than its aforementioned predecessor.

RDR2 lets you take control of Arthur Morgan, a long-established Outlaw of the Van der Linde gang. The gang is amidst a long-lasting run from the law due to a robbery that went awry.

“They’re chasing us hard, because we represent everything they fear.”

Dutch Van der Linde

In the earlier stages of the game, Arthur Morgan feels slightly dull, on a linear yet stunning series of opening missions that take place in the midst of a  harsh snow storm. Although Arthur seemed to be an uninspired protagonist from the start, his charm slowly but surely began to grow on me.

There is a great deal to do in this game. Even after my 50+ hour main campaign play through, there are still towns that I’m yet to show face in and gangs that I’m yet to face-off with.

“We’re theives in a world that don’t want us no more”

Arthur Morgan

The world design is second to none. Every single place you go has a unique and intricate attention to detail that makes the world feel alive in a way that I’ve never before seen in gaming. Whether it’s admiring (or hunting) the sprawling wildlife in unestablished areas of the map, or just taking a stroll through your camp, ensuring that your fellow outlaws are keeping their heads through tough times, every bit of the map makes you feel like you’re actually living in it.

Even more than the main story missions, the world itself is what began to reveal Arthur’s more likable qualities for me. When slowly pacing through camp, you can choose to greet or antagonize your allies, and the way they react to Arthur is what gives the game a unique character- building technique. The game builds characters more through their relationships and interactions with their peers more than it does on their own individual merits. This only further builds the “gang mentality” that makes the game feel so real.

The random encounters and stranger quests also contribute to the world building. Although certain encounters have the same premise as others, the voice lines are so varied that you rarely feel that you’ve had this happen to you before.

This voice line variation extends to other parts of the game as well. For example, in one mission, an ally of mine was captured and taken prisoner. I then started another mission that was available both before and after my ally got captured, and Arthur and his comrade spoke about the capture on their horse ride. Things like this happen fairly frequently, and it leads to a sense of immersion that hopefully sets a new standard in gaming.

“Running scams, robbing banks, screwing over the rich and horrible” 

Karen Jones

The missions in RDR2 range drastically. There are some missions where you’re pulling off the heist of the century, and getting in shootouts that would make Django blush, and there are others that you’re simply harvesting medicinal plants for the sick, enjoying the beauty and brutality of the world.

That being said, some of the shoot-first and ask questions last missions can begin to feel repetitive and drawn-out, particularly in Acts 5 and 6.

“The amount of hell we’ve raised, we’re owed some back”

Charles Smith

Overall, Rockstar Game Studios once again outdid themselves with this title. The superb story-telling and outstanding attention to detail really blew me away. The game left an impression on me that no game has left before.

Even after the conclusion of such a lengthy campaign, I find myself wanting to dive back in as long as there are animals left to hunt, fish left to catch, and people left to rob.

I’d give the game a 10/10. Although a game can never be absolutely flawless, I think Redemption 2 is as close as it gets.

[/et_pb_text] [/et_pb_column] [/et_pb_row] [/et_pb_section]


Red Dead Redemption 2, like its predecessor, puts you in the middle of an enthralling quest shortly after the Wild West era. However, this prequel is a much more captivating and exponentially longer quest than its aforementioned predecessor.

RDR2 lets you take control of Arthur Morgan, a long-established Outlaw of the Van der Linde gang. The gang is amidst a long-lasting run from the law due to a robbery that went awry.

“They’re chasing us hard, because we represent everything they fear.”

Dutch Van der Linde

In the earlier stages of the game, Arthur Morgan feels slightly dull, on a linear yet stunning series of opening missions that take place in the midst of a  harsh snow storm. Although Arthur seemed to be an uninspired protagonist from the start, his charm slowly but surely began to grow on me.

There is a great deal to do in this game. Even after my 50+ hour main campaign play through, there are still towns that I’m yet to show face in and gangs that I’m yet to face-off with.

“We’re theives in a world that don’t want us no more”

Arthur Morgan

The world design is second to none. Every single place you go has a unique and intricate attention to detail that makes the world feel alive in a way that I’ve never before seen in gaming. Whether it’s admiring (or hunting) the sprawling wildlife in unestablished areas of the map, or just taking a stroll through your camp, ensuring that your fellow outlaws are keeping their heads through tough times, every bit of the map makes you feel like you’re actually living in it.

Even more than the main story missions, the world itself is what began to reveal Arthur’s more likable qualities for me. When slowly pacing through camp, you can choose to greet or antagonize your allies, and the way they react to Arthur is what gives the game a unique character- building technique. The game builds characters more through their relationships and interactions with their peers more than it does on their own individual merits. This only further builds the “gang mentality” that makes the game feel so real.

The random encounters and stranger quests also contribute to the world building. Although certain encounters have the same premise as others, the voice lines are so varied that you rarely feel that you’ve had this happen to you before.

This voice line variation extends to other parts of the game as well. For example, in one mission, an ally of mine was captured and taken prisoner. I then started another mission that was available both before and after my ally got captured, and Arthur and his comrade spoke about the capture on their horse ride. Things like this happen fairly frequently, and it leads to a sense of immersion that hopefully sets a new standard in gaming.

“Running scams, robbing banks, screwing over the rich and horrible” 

Karen Jones

The missions in RDR2 range drastically. There are some missions where you’re pulling off the heist of the century, and getting in shootouts that would make Django blush, and there are others that you’re simply harvesting medicinal plants for the sick, enjoying the beauty and brutality of the world.

That being said, some of the shoot-first and ask questions last missions can begin to feel repetitive and drawn-out, particularly in Acts 5 and 6.

“The amount of hell we’ve raised, we’re owed some back”

Charles Smith

Overall, Rockstar Game Studios once again outdid themselves with this title. The superb story-telling and outstanding attention to detail really blew me away. The game left an impression on me that no game has left before.

Even after the conclusion of such a lengthy campaign, I find myself wanting to dive back in as long as there are animals left to hunt, fish left to catch, and people left to rob.

I’d give the game a 10/10. Although a game can never be absolutely flawless, I think Redemption 2 is as close as it gets.

[/et_pb_text] [/et_pb_column] [/et_pb_row] [/et_pb_section]

[et_pb_section admin_label="section"]
[et_pb_row admin_label="row"]
[et_pb_column type="4_4"]
[et_pb_text admin_label="Text"]

Yes, we mean ours.


Red Dead Redemption 2, like its predecessor, puts you in the middle of an enthralling quest shortly after the Wild West era. However, this prequel is a much more captivating and exponentially longer quest than its aforementioned predecessor.

RDR2 lets you take control of Arthur Morgan, a long-established Outlaw of the Van der Linde gang. The gang is amidst a long-lasting run from the law due to a robbery that went awry.

“They’re chasing us hard, because we represent everything they fear.”

Dutch Van der Linde

In the earlier stages of the game, Arthur Morgan feels slightly dull, on a linear yet stunning series of opening missions that take place in the midst of a  harsh snow storm. Although Arthur seemed to be an uninspired protagonist from the start, his charm slowly but surely began to grow on me.

There is a great deal to do in this game. Even after my 50+ hour main campaign play through, there are still towns that I’m yet to show face in and gangs that I’m yet to face-off with.

“We’re theives in a world that don’t want us no more”

Arthur Morgan

The world design is second to none. Every single place you go has a unique and intricate attention to detail that makes the world feel alive in a way that I’ve never before seen in gaming. Whether it’s admiring (or hunting) the sprawling wildlife in unestablished areas of the map, or just taking a stroll through your camp, ensuring that your fellow outlaws are keeping their heads through tough times, every bit of the map makes you feel like you’re actually living in it.

Even more than the main story missions, the world itself is what began to reveal Arthur’s more likable qualities for me. When slowly pacing through camp, you can choose to greet or antagonize your allies, and the way they react to Arthur is what gives the game a unique character- building technique. The game builds characters more through their relationships and interactions with their peers more than it does on their own individual merits. This only further builds the “gang mentality” that makes the game feel so real.

The random encounters and stranger quests also contribute to the world building. Although certain encounters have the same premise as others, the voice lines are so varied that you rarely feel that you’ve had this happen to you before.

This voice line variation extends to other parts of the game as well. For example, in one mission, an ally of mine was captured and taken prisoner. I then started another mission that was available both before and after my ally got captured, and Arthur and his comrade spoke about the capture on their horse ride. Things like this happen fairly frequently, and it leads to a sense of immersion that hopefully sets a new standard in gaming.

“Running scams, robbing banks, screwing over the rich and horrible” 

Karen Jones

The missions in RDR2 range drastically. There are some missions where you’re pulling off the heist of the century, and getting in shootouts that would make Django blush, and there are others that you’re simply harvesting medicinal plants for the sick, enjoying the beauty and brutality of the world.

That being said, some of the shoot-first and ask questions last missions can begin to feel repetitive and drawn-out, particularly in Acts 5 and 6.

“The amount of hell we’ve raised, we’re owed some back”

Charles Smith

Overall, Rockstar Game Studios once again outdid themselves with this title. The superb story-telling and outstanding attention to detail really blew me away. The game left an impression on me that no game has left before.

Even after the conclusion of such a lengthy campaign, I find myself wanting to dive back in as long as there are animals left to hunt, fish left to catch, and people left to rob.

I’d give the game a 10/10. Although a game can never be absolutely flawless, I think Redemption 2 is as close as it gets.

[/et_pb_text] [/et_pb_column] [/et_pb_row] [/et_pb_section] [et_pb_section admin_label="section"] [et_pb_row admin_label="row"] [et_pb_column type="4_4"] [et_pb_text admin_label="Text"]

Yes, we mean ours.


Red Dead Redemption 2, like its predecessor, puts you in the middle of an enthralling quest shortly after the Wild West era. However, this prequel is a much more captivating and exponentially longer quest than its aforementioned predecessor.

RDR2 lets you take control of Arthur Morgan, a long-established Outlaw of the Van der Linde gang. The gang is amidst a long-lasting run from the law due to a robbery that went awry.

“They’re chasing us hard, because we represent everything they fear.”

Dutch Van der Linde

In the earlier stages of the game, Arthur Morgan feels slightly dull, on a linear yet stunning series of opening missions that take place in the midst of a  harsh snow storm. Although Arthur seemed to be an uninspired protagonist from the start, his charm slowly but surely began to grow on me.

There is a great deal to do in this game. Even after my 50+ hour main campaign play through, there are still towns that I’m yet to show face in and gangs that I’m yet to face-off with.

“We’re theives in a world that don’t want us no more”

Arthur Morgan

The world design is second to none. Every single place you go has a unique and intricate attention to detail that makes the world feel alive in a way that I’ve never before seen in gaming. Whether it’s admiring (or hunting) the sprawling wildlife in unestablished areas of the map, or just taking a stroll through your camp, ensuring that your fellow outlaws are keeping their heads through tough times, every bit of the map makes you feel like you’re actually living in it.

Even more than the main story missions, the world itself is what began to reveal Arthur’s more likable qualities for me. When slowly pacing through camp, you can choose to greet or antagonize your allies, and the way they react to Arthur is what gives the game a unique character- building technique. The game builds characters more through their relationships and interactions with their peers more than it does on their own individual merits. This only further builds the “gang mentality” that makes the game feel so real.

The random encounters and stranger quests also contribute to the world building. Although certain encounters have the same premise as others, the voice lines are so varied that you rarely feel that you’ve had this happen to you before.

This voice line variation extends to other parts of the game as well. For example, in one mission, an ally of mine was captured and taken prisoner. I then started another mission that was available both before and after my ally got captured, and Arthur and his comrade spoke about the capture on their horse ride. Things like this happen fairly frequently, and it leads to a sense of immersion that hopefully sets a new standard in gaming.

“Running scams, robbing banks, screwing over the rich and horrible” 

Karen Jones

The missions in RDR2 range drastically. There are some missions where you’re pulling off the heist of the century, and getting in shootouts that would make Django blush, and there are others that you’re simply harvesting medicinal plants for the sick, enjoying the beauty and brutality of the world.

That being said, some of the shoot-first and ask questions last missions can begin to feel repetitive and drawn-out, particularly in Acts 5 and 6.

“The amount of hell we’ve raised, we’re owed some back”

Charles Smith

Overall, Rockstar Game Studios once again outdid themselves with this title. The superb story-telling and outstanding attention to detail really blew me away. The game left an impression on me that no game has left before.

Even after the conclusion of such a lengthy campaign, I find myself wanting to dive back in as long as there are animals left to hunt, fish left to catch, and people left to rob.

I’d give the game a 10/10. Although a game can never be absolutely flawless, I think Redemption 2 is as close as it gets.

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Our impressions of CD Projekt Red's Cyberpunk 2077 48 Min Game Intro

Wow... can I just say that... Everything about this game looks pretty much amazing. I know I'm supposed to be talking about good and bad, but I don't see any bad... this is a crazy looking game in every single aspect.

Set in a city called Night City, you make your way through a hustling bustling future California metropolis teeming with life. Every corner has something for you to see, interact with, talk to, and just admire. It's amazing how they were able to depict the first future city that I can (unprofessionally) call "realistic."

To get yourself caught up, you can check out the video we are talking about right here:

https://www.youtube.com/watch?v=euqbMkM-QQk

Graphics

The graphics are gritty, futuristic, and punk all at the same time. You can feel the city being alive in every aspect. People walking around, shop owners, different stores, mission givers, arcades, and more.

The world is totally interactive. Every single aspect of the city looks and feels amazing. That is exactly what every RPG out there should emulate. 

We can expect this kind of excellence from the developers of the Witcher series, but this honestly blew me away. 

Cyberpunk 2077 Character Creation

Character Creation

I think it is safe to say this'll be the first game where I ever go ahead and create a famale character. Wow. 

They killed it with this. From the futuristic looking cuts and augmentations in the skin, to the hair, eyes, and pretty much everything else, these character models look stunning. 

Usually, you don't expect this level of amazing with a game where you can create a character. It is usually one of the things you need to get over and accept as an RPG player. Not here. These character models look top knotch. From the characters you play, to the NPC's floating around the city waiting to talk to you (or sell you something).

Street Cred

Not only are there (seemingly) a ton of options out there when it comes to clothing. Not only that, but instead of just looks, armor, and all the regular, your clothing will give you street cred - a stat in the game that influences the way others react around you.

Seems pretty cool. Bringing another touch of reality to the game even in the clothing that you wear.

Cyberpunk 2077 Shooting gameplay

Gunplay

The demo opened up with a scene where you are moving in on a compound of enemies who are trying to scavenge technology from the bodies of citizens. You end up in a few firefights that feel good.

Enemies screaming and trash talking, popping augments to unlock special abilities, and just the way the guns look and seem to feel are all straight out of a sci-fi thriller. Awesome.

I love that they went the Gears of War route with it and I'm to stay away from the laser cannons and pistols, which were never a satisfying replacement for a nice holo point bullet, anyway, right?

Cyberpunk 2077 Driving

Driving

Wow,,, did I just say, driving? Wow.

The car you seem to drive is a super powered sport scar. You can explore the city freely in tons of different cars, bikes, and other vehicles from what they are saying. An exciting element to a shooter RPG that we have not seen much of before.

Summary

Night City seems like one of the most realistic and alive video game environments in an RPG that we have ever seen. 

Granted, this was a dictated and planned out initial look, but, damn, the game looks good. 

Very excited to get our hands on this one when it drops.

Until next time, 

SPGtomde

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