Yay. Another one, I don’t know how many people out there will feel the same way, but I’m honestly just tired of Call of Duty titles. It could be a combination of a few things maybe it's my teenage years Halo over COD bias, the abundance of COD titles over the years, or the stale state of COD games for about the past 10 years. In any case, as I read through the countless reviews and speculations of BLOPS 4 I can’t hide my indifference.
Usually, I get excited about most game releases even if it’s one I know I won’t play because I want to check out a specific game mode or some aspect of the game. Or I’m just interested in the route the game is going. Now, I have to admit, I wasn’t even mildly excited for BLOPS 4. Personally, I feel like COD has just run its course. Anyway, here’s my brief first impression.
OMG yes! They are adding a battle royale mode! And wait they’re really going to add a 5v5 with tactical roles? No freaking way! One thought go through my mind when I heard and read these types of comments, like, just really? Is it not enough to take one popular game mode, you really must try and exactly mimic 2 of the most popular games from the past few years? Are they really going to do it better than Overwatch & Fortnite/Pubg? I have my doubts.
Hey, listen, I get it – you have to adjust and grow with the times, but how about some originality? Some of you are probably rolling your eyes at this point because whatever most games take aspects of other and make it their own. There’s no bigger example this year than Fortnite and Pubg, but in my opinion, it was a great opportunity to truly use Fortnite’s build system already in-game fighting mechanics. It adds a full new dynamic to the mode. Now, sure COD will undoubtedly throw some new twists into the fray, but it just doesn’t seem genuine to me. Who knows? It might surprise me, but it’s safe to say I won’t be overly anxious to get into this one.
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The kid (and the adult) in me is going wild today. After the latest update, which was implemented last night, Tilted Towers is being repaired. The giant crater that had been in the middle of Tilted is now patched over with a truck sitting on top of it. Now while it doesn’t sound all that exciting it’s a sign of things to come. I’m a big proponent of map changes as often as possible. It keeps things from becoming stale while not completely overhauling any bit of the game. Some people have been calling for other maps, so there’s some variance, but honestly, as long as they continuously update the original I don’t see a need for additional maps. It also keeps the balance between casual players and experienced players since casual players won’t have to learn all the “in’s and out’s” of each new map that comes out. This strategy also has a hidden benefit too – the devs can manage the drop rate of certain places. If somewhere gets too “hot” they can simply add in or take away that spot causing a shift in drop rates. This could be huge for balance and competition.
Epic is seriously firing on all cylinders. Every time I have doubts about Fortnite they deliver better than I could imagine. I think they are truly paving the way for a new way of developing games. They listen to their community and then pump out tremendous content. Every time I thought something was going to be cheesy it is delivered in a very well thought out.
Keep up the good work Epic!
For starters, I'm typically someone who resists most trends coming down the pike and try to stay true to the original in most cases. I'll be honest when I first heard about this Thanos game mode and immediately rolled my eyes. Yes, just like a high school girl and if I'm being honest there was probably groan in there too. I just couldn't imagine it not being some annoying, cheesy game mode that I'd play once or twice and then never to be played again. I thought Fortnite was just going to start taking on promotions left and right, and they eventually might, but hey if they're all this good - why not?
Well, I will admit I was wrong. That's usually a tough thing for me to do because I'm a pretty headstrong dude. EPIC knocked it out of the park again, they decided to speed up the circle and the storm and they also decided to make the storm much more deadly. I could be slightly off, but it's roughly -10 health every second or so. All this means they force you to fight and fight right off the bat. If you survive the initial craziness, you'll find yourself squaring off with the Mad Titan himself Thanos!
1v1 you can just about forget about trying to take him down yourself. Unless the person grabbing the gauntlet is just whack as hell and has zero awareness of course. The thing is you can't even rely on pot shots from a distance because as soon as he gets a sight of you he'll jump across the circle and thunder punch you into your grave.
The best aspect of this game, in my opinion, is the feeling of everyone teaming up on this OP titan. One game I played, the gauntlet fell in Tilted Towers and it was at this point I've never seen more bullets flying at any other point in playing Fortnite. It was borderline hysterical. There was basically an unspoken bond between us non-Thanos players do whatever we can to we to take him down. We did actually take him down pretty quickly, I'd love to claim like I did a ton of damage myself, but I'm not sure with only one snipe for about 40ish shield damage I can say anything at all. Nonetheless, I survived the first couple of run-ins with Thanos and eventually made it to top 10, but sadly Thanos didn't take mercy on me.
Anyway, kudos to EPIC I feel like they simply can't miss right now. Any type of complaint or suggestion at least gets tried or implemented. Their community interaction is seriously unmatched. I think they are fully paving the way in that department. Take notes everyone else! Here's a link to perhaps my favorite example of community interaction good ole' Orange Justice.
P.S Here's to hoping for a Superheroes game with character creations and fighting style modeled just the way they did for Thanos.
I've got to be honest, I've been on board with nearly every update they've put out. I mean, at least to me, it really seems like Epic has fun with their product. Now with that being said - what were they thinking with the latest update?! I appreciate the fun and goofy style that has gripped millions of gamers, but I also genuinely appreciated the skill it takes to reign supreme in Fortnite. With this latest guided missile system, the only skill it takes is to hide long enough to drive your missile around until you find someone an absurd amount of distance away and kaboom! they're dead. I'm just hoping that they make it super rare because there's very little skill needed to be good with this. Even the famous YouTuber "Ninja" put up a clip winning a match using it. The clip went something like this - The unknown player works hards to get the center of the circle and starts to build up their base for the final showdown. All the while Ninja is laughing and hiding under something knowing the inevitability of what he's about to do. Then just as the unknown player is building his fort...a guided missile comes rocketing through the air, twisting and turning along the way right to its final destination several feet from the player and causing a kill with splash damage, not even a direct hit. I would've freaked out honestly. This weapon just seems so cheesy to me and I'd hate to see this game take that route. I included the trailer, so you guys can take a look for yourself. Let me know below if you agree or disagree!
Man, am I addicted to this game right now. It isn’t exactly the typical game I’ve been into recently, but I must say I am hooked! “They Are Billions” is a real-time strategy game which will really make you think. It has a simple concept at the surface – don’t let the billions of zombies invade your settlement, but of course, as any good RTS, there are plenty of elements which make this a difficult task. There are multiple resources which you will need to gather for your community to flourish some of those are wood, stone, and iron just to name a few. They are intricately designed, so you can never truly pump out the same product – at least in the early game. The game is well thought out. Once you get your industry rolling then you can really plan your strategy of how to defend yourself and last the predetermined amount of days. A typical game lasts a 100 days, but if you’re really a pro you can take a more challenging length. The reason the game is so challenging is that one tiny slip up and the game is over. I will admit that it will sometimes leave you feeling empty, since typically you’ve just poured an extended amount of time into setting up your settlement, and boom within seconds all your beautiful colonists are running around as zombies as you see your hard work just come crumbling down. However, if you’re anything like me that is just a challenge to get better the next time you fire up the game. If you’re into strategy games this is a must buy in my opinion. It’s not just the strategy that makes it worth it, it’s also the cool art that this game brings to the table – check the screenshots below to see for yourself. Grab a nice pair of sweats, sit back and defend those colonist’s lives! Let us know your thoughts below!
Forged Battalion – This is one of those games I checked daily to hear any update I could. I heard about it through a blog and was immediately intrigued because of Petroglyph and the rest of guys that were from the Command and Conquer series. Those C&C games are what got me obsessed with gaming. I always played video games, but then a friend introduced me to Red Alert 2 and I was instantly hooked. I played every campaign of every Command and Conquer game there was and then once I discovered they were introducing an online Vs. mode - it was all over. I remember staying up late and playing on computers that I had no business playing on. I’m surprised my ratty laptop would even play the game half the time and the other half of the time I dealt with connection issues, but those moments where everything worked together were almost magical. It was strategic like no game I’ve ever played before and sadly, probably, any game since. The game I was most addicted to online was C&C Generals. For me, it was due to the realism (I thought at the time) of the 3 squads, competitiveness online, and the overall feeling of building, gathering, and hopefully stomping your opponent when you know they’re trying to do the same to you.
What Forged Battalion does is captures all those feelings, except for the realism. The realism of specific factions being somewhat similar to their real-life counterparts, I can honestly do without, because of the customization of the entire faction. You can micromanage your faction down to very minute details such as added armor, different types of firepower, different movement types, and even different headquarters and super weapon upgrades. It’s a cool concept that levels the playing field for everyone. Some people have said that it creates for an unbalanced game since you have to spend research points to unlock certain tech features (not in the form of in-game purchases either thank goodness), but I must say I totally disagree. The game balances itself by making those top tech skills very expensive and slower to build. I’m currently on level 50, but even when I was in the 20’-30’s I was able to fairly consistently beat online opponents with a much higher tech value that I had. I must say, I had to adjust my strategy a bit to be quicker out of the gates, but I was able to hang around and not get stomped by the superior tech my opponents had. The biggest issue was learning to deal with rocket buggy rushes because one thing about this game is you can start accumulating an army super quick. After a few weeks, I noticed different strategies emerging. In my experience, I see a lot fewer lasers and plasma than I did in the beginning weeks of the game. People seem to be opting more for sheer mass rather than trying to save up and pump out the top tech. The other thing I noticed is that people have discovered that it’s about having a mixed bag that can work against multiple types of enemies rather just mass producing one as fast as you can. Trust me, I’ve learned my lesson the hard way – make sure you vary your units or you will get demolished real quick. One particular lineup I’ve found pretty successful is some combo of infantry – healers, anti-tank, light vehicles – machine guns & plasma, and heavy vehicles – artillery. Depending on the gameplay, rush, opponent, I’ll build up incendiary panes to get with the rest of the army. The light vehicles are really the heart of this build considering they take the front line and the 2 different types shred infantry and other light vehicles, while the artillery bombards the opponent into submission, and the healers hang in the back doing the unsung medical work. The meta will change many times and will surely change with each and every patch, so keep tuning your army until you find what works for you. There is also likely a ton more to be added especially when you take a look at the feedback on the steam forums. Some interesting things and ideas are being suggested, so we’ll see what the devs come up with. They will be dropping hove chassis' any day now!
Forged Battalion is the first game where I’ve felt complete control over my army since, well, you have a direct hand in creating it to suit your needs. I absolutely love that aspect of this game, and I think that when you get into it most other RTS fans will agree it’s a nice touch. The mechanics are great and easy to move around the map and navigate the battlefield. They slimmed down all the extra nonsense that can go on in other RTS games made it a very simple straightforward interface that won’t hinder your strategic capabilities. If you’re an RTS fan or even a MOBA fan I think this is an easy decision – get this game immediately and we’ll see you on the Forged Battalion battlefield!
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So you may have heard that Fortnite is releasing a new update and we're just as excited as you are to try out the new minigun they've been teasing. This thing looks sick, I mean what miniguns aren't sick really. Be prepared to do some heavy damage with this thing. From what we're hearing it'll great for just decimating your opponents buildings and mowing down a whole squad in one oversized clip!
We're only going to talk about the minigun because honestly, that's the only thing most people will care about in this update, but if you're interested and seeing what the rest of the fuss is about here are the Patch Notes.
This is a welcomed addition to the battle royale. Some are donning Fortnite minigun as a new, more high-powered assault rifle, but I don't feel like that does it justice. Some of this is speculative but based on the patch notes and what we've heard - it is poised to change the game stylistically. Instead of most weapons forcing you to be somewhat tactical this beast will allow you barge right in and make for some unwanted guest in your opponents fort! Get that bad boy spinning, which will take a second, and then do your damage.
There are a few things about the minigun that we don't have to speculate about which are where to get one, the ammo it uses, and its fire rate. First off, you can find them in chest or supply drops, so, unfortunately, they won't be just lying around any ol' place. Secondly, they will fire just under the fire rate of an SMG. The last is most surprising in my opinion, I figured the minigun would use medium ammo, but it'll use light ammo which might be a good thing since you're going to need a lot of it.
As far as we've heard it still isn't live, which is pretty whack considering it was supposed to drop nearly 2 days ago, but we'll just have to be patient and let Epic Games do their thing. They've delivered in the past and they will continue to do so. Good luck out on the Fortnite battlefield.